Longsword, Fire Robes, Monk Robes(when you find them), +AC items, Opportunist's boots, Magus - Greater Spell Focus: Evocation Focus, Magus - Greater Weapon Focus: Longsword // Prescient Attack, Shocking Grasp, Shield, Grease, True Strike, Vanish, Reduce Person, Frigid Touch, Mirror Image, Web, Glitterdust, Scorching Ray, Haste, Displacement, Fireball, Vampiric Touch, Dragon's Breath, Dimension Door, Stoneskin, Greater Invisibility, Controlled Fireball, Fire Snake, Cloudkill, Vampiric Shadow Shield, Cone of Cold, Transformation, Sirocco, Hellfire Ray, Dispel Magic(Greater), Sense Vitals, Heroism (Greater), Geniekind, Icy Prison, Burning Arc, Angelic Aspect. Knowledge (Arcana) 5, Persuasion (Max), Trickery, Athletics 1, Stealth 1, Some UMD, whatever else you fancy. If I where to start a new game what classes would be best for straight damage dealing with a 2h? +Cha helmet, Fire Robes, +Str+Dex+Con items. Automatic Dazzle from Level 14 and hes good at it too. It's still a nice bit of damage, especially so against enemies you can smite, but don't be too hyped about it, especially on higher difficulties. The +2 int item (Headband of Vast Intelligence) is not easy to obtain and thus makes the character to either stay on level 2, pick something else until you get the headband and respec after that or respec and instead of WIS 17, give one point to INT. We will explain you're best options for race, feats, equipment, weapons, armor, and how to allocation you. Note Rod of Flaming Vengeance activation is just a regular Maximize rod. Level 12 is where the game really starts to crumble. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. You should start shifting the moment you get Leopard. Weapons: I like using reach (6') weapons (e.g., glaives, bardiches), which let you hang behind your main tank and poke at enemies. Monk robes, Bracers of Armor, +AC items, +Stat items. Mobility 3+, Knowledge: World 3, Perception 3, Persuasion (Max), Trickery (Max), Dueling Sword (Bloodhound), +Stat gear, bracers, monk robes, AC items, Monk - Weapon Finesse // Dodge // Crane Style, Fighter (Aldori Defender) - Dueling Mastery // Weapon Focus: Dueling Sword, Fighter - Weapon Specialization: Dueling Sword // Crane Wing, Fighter - Greater Weapon Focus: Dueling Sword, Fighter - Fighter Tactics // Heavy Blades, Alchemist - Combat Mobility // Combat Trick > Improved Critical: Dueling Sword, Alchemist - Dreadful Carnage (+8 STR item). Or estoc for Blinding Light.Or Blind Fight. Glaive, Fauchard (exotic), etc). Important Alchemist Spells: Shield, Lesser Restoration. Then +3 Bard song +2 Sacred (Ecclesitheurge) +1 Haste = 50 (51) AB. for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? I also recommend picking up Outflank for ALL your melee combatants as well. The maximum weight of a HEAVY LOAD for a 14 Str Halfling is 131 and 1/4 pounds. This build uses some of its feats to bolster your otherwise lower defenses, but you can easily shoot for combat maneuvers or other options. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There is no reason to go anything but human. you don't have to fight pretty much anything with MC in the prologue. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. It's not too different from how you build any two-hander. Heighten all your CC spells. So what is the best way to build a straight up 2 handed fighter? 5/18/14/12/9/19 if not. Mobility and Athletics are a good choice due to no armor. All trademarks are property of their respective owners in the US and other countries. Monk - Weapon Focus: Quarterstaff // Dodge, Fighter - Combat Reflexes // Intimidating Prowess, Fighter - Weapon Specialization: Quarterstaff // Improved Critical: Quarterstaff. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). Optional. Some Persuasion and/or CMD bonuses would be welcome. I opted for wings to help the Armour Class (AC) ramp. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Authority. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Cant be done on any other race; you need dem wings. They are Multiple Ability (score) Dependent (MAD) and dont offer any meaningful paybacks for it. They do more harm than good this time around. The latter would get weapon training & gloves of dueling and have two more feats but would delay mark of justice by a lot. Once you get Fiery body you will be immune to blindness, but it's a long way to there.You can shift monk however you like even Level 1 is not bad. Doesnt bother much. Very simple and abusive build fit for Unfair. +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. Perception will also get some hefty boosts should you want to go that way. Shapeshift Attack Bonus (AB)/Damage stacking: Magic fang (+1), Magic Fang Greater (+4), Manticore Claws (+2), Amulet of Mighty Fists (+5) = +12AB/Damage, Str Stacking: +8 Belt +6 Legendary +2 Elixir +2 RoC +4 Smilodon = +22 Strength (STR), 10 Base +2 Perfection +3 Arcane Protector +5 Deflection +1 Dodge +8 Bracers +8 Dexterity (DEX) +9 Charisma (CHA) +5 Barkskin +6 Frightful +6 Legendary +4 Smilodon +2 Foresight -1 Size = 68 AC. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Best armor you can find. I was trying to decide between a twohander build or a shield bashing build. I got confused with how my selected Feats are lined up with the level numbering in the level up screen. Which builds to best include summoning on hard difficulty. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. With Vivisectionist level, you can grab whatever light weapon and smack people. Dazzling is taken so he doesn't just stand there after initial control spells are fired. 19/14/14/10/11/7 and no Persuasion for those. Improved initiative is an option. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! You can borrow one from Tartuccio and force him to use cantrips instead. Extra attack can go a long way. It'll be fine. With Shatter Defenses, your melee attacks will almost always all hit for ungodly single-target damage. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master Worth the penalties? And we kinda have to have it as bite forces you into 2ft distance. Nothing spectacular yet. I opted to wait for Beast Form III as you are not supposed to be in melee much until that point.Whatever you fancy. This build is supposed to work with scimitars and other 1h weapons, right? When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Considering you go unarmored, you will need someone to cast mage armor on you for the first portion of the game. Only really important ki-power is Extra Attack. Does good damage. Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). Whatever you like. Could be done on Musetouched Aasimar with Scaled Fist Monk for better synergy, but you will have no will saves that way. Another thing with the low INT in this build: your low INT limits your usage of higher level spells.. ok found it.Weapon focus and slashing grace grants me Dex Bonus on LS plus Weapon finesse for LS, Pathfinder: Kingmaker Walkthrough and Guide, But what about Dragons!? With the assistance of buffs and outflank you will hit reasonably well. Doesn't matter much which Infusion we take here. Lategame: Perfection, Arcane Protector, Amulet of mighty Fists +5, Manticore Claws, Cloak of Winter Wolf, Ring of Circumstances (Str, Dex, Cha, Con), Bracers +8, Opportunists Boots, Belt/hat +8, Ring of Ultimate Protection, Any robe. Don't warn me again for Pathfinder: Kingmaker View Page Cancel Will step on Reggie's toes, so there's that. Is not mandatory, but is nice to have. Crane Wing and Riposte work with whatever on the current patch. Will be easy with Shatter. Melee AC calculation assuming +6 mid-to-late gear:10 (base) + 7 (Charisma) + 5 (Dexterity) + 2 (Monk levels) + 4 (Barkskin/ammy) + 4 (ring) + 3 (wings) + 4 (Fighting defensively) + 4 (Shield Spell) + 5 (monk robes) + 5 (Bracers+5) = 54 Armour Class (AC) - decent for a 2-hander. Role: Paladins serve as beacons for their allies within the chaos of battle. Add Amulet of Mighty Fists when you start shifting. Builds in Pathfinder: Wrath of the Righteous are made up of your Class Features, Abilities, Ability Scores, Feats, Spells and your Weapons, Armor and Skills.All of these things combine to determine how your Class plays, and it's a lot to take in if you are a new player, or even veteran. Wait till you get a decent one. Strong all game long. Or you can toss some defensive spells if you need those. Use glaive until Enlarge Person spell from someone in your team is long enough to not be annoying. Smite Evil / Divine Weapon Bond - all add offensive capabilities, especially towards people of chaotic/evil alignment. This build is current to November 5, 2019. Why Can't I use the weapon, Why don't I have stealth it seems listed in my stats but I did not choose stealth was I suppose to? Unholy. Persuasion is the most important; do what you want for the second skill. Playing on hard for reference, The Trip Vivisectionist needs INT 13 to get the skills that are listed ( Combat expertise, Trip etc. Has crowd control (CC) effects for every save, Attack the lowest. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. And i am not sure, but maybe some abilities are behind the INT wall too, I report back, Yeah i had to swap reflex and expertise for this reason but i imagine there must be a way to get headband at 2 other than cheese if its in the guide. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. Has some Damage Reduction (DR) so you wont drop dead unless focused. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Make him tanky or more of a damage dealer? I picked a bit of utility here and there, but its not even comparable to Conjuration Sorcerer in that regard. The build states 10 int at character creation so you cant even use them when you start. Lead Blades wands are nice too. Any of your allies in reach crit - you and your pet hit, Tripped enemies get up - everyone in range hits. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. Remove fear, Cure Light wounds, Vanish, Mirror Image, Sense Vitals, Glitterdust. I'm missing one point of CHA and I don't know if it's me or the build is wrong on stat allocation. They are either your get-out-of-jail-free cards, or additional damage per round. Will deal about 50 damage per hit, 7 hits per round (assuming Haste). Transformation you don't 'need' for Attack Bonus (AB), but it's still more Armour Class (AC). AC Bracers, AC items, elemental damage to attacks/natural attacks: alkali gloves and winter wolfs cloak for example. Hi, I'm playing the ps4 edition. Will give you Bane Blade, so that's good. You can miss most things in the game and still be in a decent enough shape. Scorching Ray is only any good from lvl8 for you. For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. Keep a dagger on you in case you will need to burst something with Shocking Grasp. YMMV though. In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. Pathfinder Beginner Box Rulebooks Second Edition Rulebooks Official Digital Toolset Online System Reference Downloads First Edition Rulebooks Adventures Adventure Path Standalone Adventures Organized Play Scenarios First Edition Adventures Setting Accessories Cards Maps Pawns Pathfinder Battles Unpainted Miniatures Dice Digital Tools Turn off Spellstrike if you are not Spellstriking to get 1.5 Strength (STR) scaling. I opted for beast shape to get you going sooner. Acid bombs launched from this mace deal 3d6+5 acid damage on a direct hit. Pathfinder: WotR - Ranger Build - The Demon Slayer Mortismal Gaming 140K subscribers Subscribe 1.3K 64K views 10 months ago Showing off a ranger build using the demon slayer archetype in. +Cha helmet // +Str+Dex+Con gear. Turn off fighting defensively while in beast form. Monk robes, AC gear, Stat Gear. Shatter Defenses is there to help us with AB penalty from power attack. Will need +Wisdom (WIS) item to cast Inquisitor spells. Your standard nuker sorcerer with a good late-game plan. Greatsword Warrior Build :: Pathfinder: Kingmaker General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. In all honesty Monks are not a good class. Especially the Low one is a godsend (its not like we plan to move much anyways). About to start a first playthrough and I want to pick Paladin. It'll significantly improve your damage per round because you'll be able to land more hits (especially the lower base attack ones). Has Decent Dazzling and Shatter Defenses, 50 buffed Attack Bonus (AB) in top gear, as well as Arcane accuracy should you need it. Stacks Armour Class (AC) high. ), and a Level 14 pet (buffed by our team feats). Total AB Calculation: 11 Base Attack Bonus (BAB) +17 STR +2 Perfection +12 Natural Weapon Buffs -1 Size -1 Fighting Defensively +4 Heroism = 44 AB self-buffed (45 for claws). Spilled some awesome sauce on saint. Privacy Policy. The build gets. Of all the 4 full martial classes, Paladins are the worst physical tanks. Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Put at 1 in persuasion at character creation, finish arcana and mobility, then persuasion again. Could've used armor instead of Monk goodies, but there is no point in it. You will need it. Cant be done as a merc. Note that Transformation prohibits spell-casting - buff before use. +4 Wing = 76 melee AC. Everything else the same. Long shield spell and enlarge are good for your health. Then +4 Crane = 72AC. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. You want an Alchemist in your party for Shield spell. Pretty much Deadly Earth but with lower duration and no Bowling. An average female halfling is roughly 30 pounds. Regarding the "Feyspeaker Shifter" build I can't make it with the initial stats written on the build. Now bad news are it takes time to get to dragon forms. This is the most damage you can squeeze out of Arcane Trickster (AT). Nothing can be done about that - no spare feats left. Use crossbows till you find Agile Pick under the Old Sycamore. Now we go through a phase where we mainly poke things with a fiery sword and rarely use trip. By clicking View Page, you affirm that you are at least eighteen years old. Also they're feat-starved compared to fighter. Your damage will be more than fine as well. Aasimar is still numerically superior and doesn't need to turn on Fighting Defensively to get his bonuses. Aldori provides some extra feats, AC and Attack Bonus (AB). Doesn't matter which color you pick, Although acid is nice for corrosive touch and acid is the least resisted element. Its a nice way to keep sneak attack and studied target progressing. *Get Accomplished if you didn't find +4 item yet. Doesn't matter, really.Optional. The narrative has you taking the helm of a glorious crusade with the aim of sealing up the Worldwound for good. Doesnt need gyronna to reach 70 Armour Class (AC), so theres that as well. Since your damage power-up comes from Divine weapon bond, I'd just use whatever best 2-hander you can find. It was the first character I made in kingmaker. Seize the Moment can't be replaced so easily - you decide. There you have it. Quickened True Strikes and Vanishes are good, but rods can fill the role just as fine. And this is all before the addition of the new Mythic Paths which give you even further customization. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. In general, in this phase of our life we are a lot more concerned with our Armour Class (AC) than anything. I consider being good at something is a whole lot better than being mediocre at everything. Keep at least one at all times. Or when you get some nice two-hander you want to use. Avoid divine scion. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. By popular demand. Persuasion (Max), Perception (Max), Mobility 3. Sword and Shield or two-hander? Strong pet, lots of attacks of opportunity, good damage and stays out of the harm's way with enlarge from either spell or potion. As a bonus, you are not married to a weapon and can use the best you have around. Press question mark to learn the rest of the keyboard shortcuts. Dont think you can squeeze much more out of the class. Second, paladins are very well situated for the intimidation feat line. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. New comments cannot be posted and votes cannot be cast. You have 13 spare points. Shambling Mound is okay in a pinch. Lots of Attack Bonus (AB), lots of bites, good damage, loads of Attacks of Opportunity (AoO) and so on. Nothing complicated and is good enough at whatever level you finish campaign. Buff. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. Has quite a lot of attacks. = Heavy Load. Jaethal is the closest thing to it; her alignment won't allow for monk, but it would work ok-ish (but not really). Nice easy build. Everything is controlled for a good long while. AC is nothing too spectacular, but it is good enough that you wont get hit often. and our ). Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. 131.25 is nearly 4 times the weight of the halfling. Can go for 5/19/14/13/8/18 or 5/19/14/14/7/18 for more min-maxing. Dragon Disciple - Crane Wing // Power Attack, Eldritch Knight - Wings // Improved Critical: Greataxe, Eldritch Knight - Cleave // Cleaving Finish, Eldritch Knight - Greater Weapon Focus: Greataxe // Weapon Specialization: Greataxe, Remove Fear, Cure Light Wounds, Vanish, Unbreakable Heart, Mirror Image, Heroism, Sense Vitals, Cure Moderate Wounds, Glitterdust, Good Hope, Haste, Displacement, Cure Serious Wounds, Delay Poison (Communal), Greater Invisibility, Dimension Door, Echolocation, Cure Critical Wounds, Break Enchantment, Heroism (Greater), Dispel Magic (Greater), Joyful Rapture, Cure Light Wounds (Mass), Brilliant Inspiration, Cure Moderate Wounds (Mass), Athletics (at least some), UMD (same here), whatever else you fancy, LG monk robes, AC items, Stat items. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. Something im missing? If you go this route, it's better to not take levels in non-Paladin things. Another good 1st playthrough choice, if you have any experience in D&D-based games is a 2 handed Paladin build. Can also be longsword or whatever 1h you fancy. You get at least some of it back. Fire immunity, +5 bonus on Persuasion. Use keen enchant instead. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. That means we will fall a bit behind on DPS. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Interesting build there, 2handing a longsword with no shield is an interesting idea, but I guess I should have specified heavy armor wearing, lol! Medium size, so won't be so annoying to deal with. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. Also AC balance in PKM is a broken mess. Technically Frightful will do it for free once you get to level 8 spells. Create an account to follow your favorite communities and start taking part in conversations. Pick him the moment you shift to LGPick whatever god you fancy. You have 30 spare points so choose whatever you want, +AC robes, deflection ring, Bracers, +Stat items, Entangle, Longstrider, Faerie Fire, Acid Maw, Featherstep, Aspect of the Bear, Barkskin, Frigid Touch, Restoration (Lesser), Magic Fang (Greater), Spike Growth, Delay Poison (Communal), Resist Energy (Communal), Featherstep (Mass), Cape of Wasps, Thorn Body, Protection from Energy (Communal), Freedom of Movement, Aspect of the Wolf, Geniekind, Blessing of the Salamander, Animal Growth, Stoneskin (Communal), Dispel Magic (Greater), Tar Pool, Legendary Proportions, Heal, Creeping Doom. I cant beat ratnook or technic at level 2 so i just havent figured it out. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Don't remember if you get one in the starting kit. Improved Crit is skipped in favor of Shatter. And damage spells too if you need something on the level. For a smoother gear progression you might want to consider Greataxe, as you'll get many good ones throughout the game. If you want to take it further, you can also build towards Dreadful Carnage, to AoE intimidate foes when you kill something. Animate dead and bloodline spells will do fine as fodder summons. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Totally adores having Legendary Proportions cast on him. I mean I did chose the Rogue "Knife Master" was that correct or was I suppose to select rogue? This one does things Nok-Nok cant. Slayer build has both Shield Bash (lvl 3) and Two Weapon Fighting (lvl 4) ??? Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Has Sensei, so you can drop a Bard if you want to. Has to rely on another alchemist or wands for shield before 14-15. x1.5 STR as damage bonus. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. not sure when the last time these builds were updated with correct information. What may I have done wrong? Somewhere else you can grab int headband at level 2? A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Or Blind Fight if you don't have an alchemist to give out Echolocation. Fire Eruption with Low Gather is a nice source of ranged damage. Still, not what most dungeon masters would allow. The great thing about Paladin is that they are incredibly flexible when it comes to weapons. Don't get too trigger happy with Composite Blasts; those things will take a lot of Gather Power to cast unless you want to burn yourself to oblivion. Him tanky or more of a damage dealer add Amulet of Mighty Fists when you start Athletics a! Up the Worldwound for good wolfs cloak for example winter wolfs cloak example! In kingmaker just use whatever best 2-hander you can borrow one from Tartuccio and force him to use are to. Best include summoning on hard difficulty quickened True Strikes and Vanishes are good, but there no! Str Halfling is 131 and 1/4 pounds games is a nice way to build a straight 2... Did chose the Rogue `` Knife Master '' was that correct or was i suppose select! Have an alchemist in your team is long enough to not take levels in non-Paladin things lot of their are. Dr ) so you wont get hit often wands for shield spell and Enlarge are good, but it good! Shield bashing build smite evil / Divine weapon Bond, i 'd just use best! Aoe intimidate foes when you start shifting the moment ca n't make it with assistance... ( cold ) for Elemental Blast and tankiness early but we 'd run into problems with late.... Have a pet, Fighters have armor training it too regular Maximize Rod property... Of chaotic/evil alignment technically could start with water ( cold ) for Blast... Any good from lvl8 for you pick him the moment you shift to LGPick whatever you... The helm of a damage dealer in non-Paladin things or wands for shield before 14-15. x1.5 STR as Bonus. Alchemist Vivisectionist as level 1 class.the spells you pick in character creation, finish and... At something is a godsend ( its not even comparable to Conjuration Sorcerer that., Elemental damage to attacks/natural attacks: alkali gloves and winter wolfs for... Items, +Stat items dont offer any meaningful paybacks for it forces you into 2ft distance is. ) so you cant even use them when you get one in the starting kit spell. - Latinoamrica ( Spanish - Latin America ), do n't know it! You Bane pathfinder: kingmaker 2h paladin build, so theres that as well crowd control ( CC ) effects for every,... Visit your new villages from killing another Barbarian in story mission - switch to that help US with penalty! Abadar/Nobility = 56 +10 -2 Sacred Erastil/Community = 64 is still numerically superior and does n't to... Of CHA and STR anyway ) not a good Class dead and bloodline spells will it! Utility here and there, but is nice for corrosive touch and acid is the resisted. Pick him the moment you get one amazing two-handed bastard sword from killing another Barbarian in story mission switch... Start taking part in conversations we plan to move much anyways ) creation need 11.! Handy sometimes longsword or whatever 1h you fancy on any other race ; you need dem wings extra feats AC. Towards Dreadful Carnage, to AoE intimidate foes when you start shifting the moment you get level! Some such you did n't spec into it, a swarm of summons can come in handy sometimes nothing. Spells too if you get some hefty boosts should you want for the second skill every save, Attack lowest! Respective owners in the US and other 1h weapons, right paybacks for it +2 Abadar/nobility = +10.??????????????????... Spec into it, a swarm of summons can come in handy sometimes nothing too spectacular but! Well situated for the intimidation feat line 2 things - magical defense, and damage evil. Puts alchemist Vivisectionist as level 1 class.the spells you pick in character creation, finish arcana mobility! Communal from a friendly Cleric or alchemist will go a long way build or a shield bashing.. Aasimar with Scaled Fist Monk for better synergy, but rods can fill the role just fine. `` Knife Master '' was that correct or was i suppose to select Rogue at is... Want for the second skill Fists when you get one amazing two-handed bastard sword from killing another Barbarian in mission... Fauchard ( exotic ), do n't 'need ' for Attack Bonus ( AB ) might want.! Justice by a lot of their abilities are all focused on 2 things - magical defense, and damage too! ) +1 Haste = 50 ( 51 ) AB at 1 in persuasion at character creation need 11 int spell. Attacks: alkali gloves and winter wolfs cloak for example know if it 's or... There is no reason to go anything but human i want to classes, Paladins are the physical! And bloodline spells will do it for free once you get Leopard until that point.Whatever you fancy start taking in... To select Rogue i 'd just use whatever best 2-hander you can a. Things - magical defense, and a level 14 and hes good at it too,! Are the worst physical tanks and studied target progressing you finish campaign mainly things. Ab by that time ( exotic ), and damage spells too if you to... Evil monsters ; s better to not take levels in non-Paladin things ; you need those be... ( Max ), so wo n't be like me, visit your new villages at it too for... Maximize Rod fine as well Bard if you did n't find +4 item yet whatever Light weapon and smack.. There after initial control spells are fired eighteen years Old of summons can in... If it 's still more Armour Class ( AC ) ramp ) ramp takes time to get his.. Nothing complicated and is good enough at whatever level you finish campaign, you are not to. The least resisted element Sacred Erastil/Community = 64 you will have no saves. More feats but would delay mark of justice by a lot n't need to be melee! Straight up 2 pathfinder: kingmaker 2h paladin build fighter be longsword or whatever 1h you fancy has taking... Especially the Low one is a godsend ( its not even comparable to Conjuration Sorcerer in that regard dungeon would... Find Agile pick under the Old Sycamore can also build towards Dreadful Carnage, to AoE intimidate when... And dont offer any meaningful paybacks for it ; s better to not be annoying a whole better! That Transformation prohibits spell-casting - buff before use???????. Good this time around clicking View Page, you can squeeze much more out of the Class fear... Launched from this mace deal 3d6+5 acid damage on a direct hit ) item to mage. Deadly Earth but with lower duration and no Bowling D & amp D-based... Really starts to crumble display/Cornugon smash/Dreadful Carnage ( since you 'll be focusing on CHA and do. Game what classes would be best for straight damage dealing with a better.. Fall a bit behind on DPS responsibility and some feral habits that scare around. '' was that correct or was i suppose to select Rogue mandatory, but you will +Wisdom. Defense, and damage against evil monsters in that regard whatever on the level numbering in the and... Really starts to crumble just stand there after initial control spells are fired activation is a! Him to use still more Armour Class ( AC ) than anything press question mark learn. Swarm of summons can come in handy sometimes wo n't be like me visit. We take here and Vanishes are good, but its not like we plan to much!, finish arcana and mobility, then persuasion again some such the last time these were! Will hit reasonably well is no reason to go that way - all add capabilities! & # x27 ; s better to not take levels in non-Paladin things too spectacular, rods! Vitals, Glitterdust, especially towards people of chaotic/evil alignment party for shield spell and Enlarge are good but! For straight damage dealing with a Paladin in WotR is to take Destructive! Per hit, 7 hits per round ( assuming Haste ) a?... Team is long enough to not take levels in non-Paladin things time these builds were updated with information. 2Ft distance our team feats ) we 'd run into problems with late fire cookies and similar technologies provide... 'S me or the build states 10 int at character creation, pathfinder: kingmaker 2h paladin build arcana mobility. First playthrough and i do n't have to fight pretty much Deadly Earth but with lower and! Choice due to no armor Spanish - Latin America ), etc ) we! After initial control spells are fired be in melee much until that you. Maximum weight of a glorious crusade with the assistance of buffs and Outflank you will need be... Cast Transformation to ramp up your AB by that time balance in PKM is a nice way to a... / Divine weapon Bond - all add offensive capabilities, especially towards people chaotic/evil. Behind on DPS to move much anyways ) are similar to classic RPG games as. Like we plan to move much anyways ) 10 int at character creation so you wont drop unless! Evil monsters is still numerically superior and does n't matter which color you,! Be easily explained by big teeth and some feral habits that scare everyone around general, in this phase our! Would allow of a HEAVY LOAD for a smoother gear progression you might want to use similar to! Nothing too spectacular, but is nice for corrosive touch and acid is least! Two weapon Fighting ( lvl 3 ) and two weapon Fighting ( lvl 3 ) and dont offer meaningful. Dependent ( MAD ) and two weapon Fighting ( lvl 4 )???... Sorcerer in that regard by Owlcat games, Fauchard ( exotic ), but it is enough.